Visiting Hours · Alpha
Visiting Hours 0.1.4-alpha.3
Build Visiting Hours 0.1.4-alpha.3 · Alpha 3 focuses heavily on gameplay presentation, interaction feedback, and overall polish. This build introduces the new minimalist gameplay HUD, including objective tracking, heart rate/EKG, sanity display, inventory and resource indicators, along with the new flashlight pickup and initial objective progression. Interaction prompts for doors and other objects have been redesigned, light switches and room lighting have received substantial improvements, and the Options system now includes expanded display, audio, gameplay, control, and accessibility settings—including monitor selection. Pause/Options behavior, branding, UI layout, audio routing, clocks, and numerous smaller presentation and stability items have also been improved. While testing, please pay particular attention to the HUD and objectives, picking up and using the flashlight, doors and light switches, interaction prompts, Pause/Options behavior, display and audio settings, and anything that appears visually incorrect or behaves differently than expected. One known issue remains: the visible flashlight beam may not always line up accurately with the center reticle/interaction target. Please still report instances where this causes confusing or incorrect interactions, as this is scheduled for correction after Alpha 3.
Guest report